13 (hide armor)
67 (9d8+27)
walk 30 ft.
Survival +4
poison
darkvision 60 ft.
any one language (usually Common)
2
Hew has resistance to poison damage and advantage on saving throws against being poisoned.
At the start of his turn, Hew can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.