Hew Hackinstone

Medium humanoid (dwarf), Chaotic Neutral

Armor Class

13 (hide armor)

Hit Points

67 (9d8+27)

Speed

walk 30 ft.

Skills

Survival +4

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

any one language (usually Common)

Challenge

2

Dwarven Resilience

Hew has resistance to poison damage and advantage on saving throws against being poisoned.

Reckless

At the start of his turn, Hew can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.

Actions

Battleaxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.