High Fae Kindguard

Medium fey, Any Alignment

Armor Class

17 (natural armor)

Hit Points

156 (24d8 + 48)

Speed

walk 40 ft., fly 60 ft. (hover)

Saves

str +10, dex +10

Skills

acrobatics +10, athletics +10, perception +7

Damage Resistances

Bludgeoning, Piercing or Slashing damage from nonmagical attacks

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

12

Proficiency Bonus

+4

Evasion

If the high fae is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it doesn't have the incapacitated condition.

Magic Resistance

The high fae has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The high fae makes two Fae Claymore attacks and uses Tripping Feint.

Fae Claymore

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) force damage, and the target's speed is reduced by 10 feet, to a minimum speed of 5 feet. The reduction lasts until the start of the high fae's next turn.

Tripping Feint

The high fae targets one Large or smaller creature it can see within 10 feet of itself. The target must succeed on a DC 18 Dexterity saving throw or have the prone condition.

Darting Flight (Bonus Action)

The high fae moves up to its speed. This movement doesn't provoke opportunity attacks.