High Fae Noble

Medium fey, Any Alignment

Armor Class

17

Hit Points

175 (27d8 + 54)

Speed

walk 40 ft., fly NULL ft., canHover True ft.

Saves

dex +12, int +9, wis +9, cha +11

Skills

history +9, insight +14, perception +9

Damage Resistances

Bludgeoning, Piercing or Slashing damage from nonmagical attacks

Condition Immunities

Charmed, Exhaustion, Frightened

Senses

darkvision 60 ft.

Languages

Common, Sylvan, telepathy 120 ft.

Challenge

13

Proficiency Bonus

+5

Spellcasting

The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19): • At will: detect magic, prestidigitation, suggestion • 1/Day each: major image, zone of truth

Aura of Overwhelming Splendor

The high fae radiates dazzling and mollifying magic. Each creature of the high fae's choice that starts its turn within 5 feet of the high fae must succeed on a DC 19 Wisdom saving throw or have the charmed condition until the start of its next turn. While charmed, the creature also has the incapacitated condition.

Legendary Resistance (3/Day)

If the high fae fails a saving throw, it can choose to succeed instead.

Magic Resistance

The high fae has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The high fae makes two Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.

Fae Blade

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) force damage.

Stunning Soliloquy (Recharge 5-6)

The high fae unleashes a string of magical words. Each creature of the high fae's choice within 30 feet of itself must succeed on a DC 19 Wisdom saving throw or have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.