16 (chain mail)
127 (17d8 + 51)
30 ft.
Int +6, Wis +10, Cha +8
History +6, Medicine +10, Persuasion +8, Religion +6
Common and two others
13
As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 17 (5d6) radiant damage on a hit. This benefit only lasts until the end of the next turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above the 1st (but only up to 4th level).
The priest is a 17th-level cleric. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The priest has the following cleric spells • Cantrips (at will): light, resistance, sacred flame, spare the dying, thaumaturgy • 1st level (4 slots): bane, guiding bolt, inflict wounds, protection from evil and good • 2nd level (3 slots): hold person, silence, spiritual weapon • 3rd level (3 slots): animate dead, dispel magic, mass healing word • 4th level (3 slots): banishment, divination, locate creature • 5th level (2 slots): flame strike, insect plague • 6th level (1 slot): harm • 7th level (1 slot): fire storm • 8th level (1 slot): antimagic field • 9th level (1 slot): gate
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.