Hill Giant Sergeant

Huge giant, Chaotic Evil

Armor Class

13 (natural armor)

Hit Points

115 (10d12+40)

Speed

walk 40 ft.

Skills

Perception +2

Languages

Giant

Challenge

5

Actions

Multiattack

The giant makes two greatclub attacks.

Greatclub

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock

Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Variant: New Giant Options

Some adult hill giants like to hurl themselves bodily at smaller foes and crush them beneath their bulk. This ability is represented by the following action option. Squash: Melee Weapon Attack: +8 to hit, reach 5 ft., one Medium or Smaller creature. 26 (6d6 + 5) bludgeoning damage, the giant lands prone in the target's space, and the target is grappled (escape DC 15). Until this grapple ends, the target is prone. The grapple ends early if the giant stands up.