Hobgoblin Devastator

Medium humanoid (goblinoid), Lawful Evil

Armor Class

13 (studded leather armor)

Hit Points

45 (7d8+14)

Speed

walk 30 ft.

Skills

Arcana +5

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

4

Arcane Advantage

Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a damaging spell attack if that target is within 5 feet of an ally of the hobgoblin and that ally isn't incapacitated.

Army Arcana

When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.

Spellcasting

The hobgoblin is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: • Cantrips (at will): acid splash, fire bolt, ray of frost, shocking grasp • 1st level (4 slots): fog cloud, magic missile, thunderwave • 2nd level (3 slots): gust of wind, Melf's acid arrow, scorching ray • 3rd level (3 slots): fireball, fly, lightning bolt • 4th level (1 slots): ice storm

Actions

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

Hobgoblin Devastator

Medium fey (goblinoid), typically lawful neutral

Armor Class

13 (studded leather)

Hit Points

45 (7d8 + 14)

Speed

walk 30 ft.

Skills

Arcana +5

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

4

Proficiency Bonus

+2

Army Arcana

When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.

Actions

Multiattack

The hobgoblin makes two Quarterstaff or Devastating Bolt attacks.

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands, plus 13 (3d8) force damage.

Devastating Bolt

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 21 (4d8 + 3) force damage, and the target is knocked prone.

Spellcasting

The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13): • At will: mage hand, prestidigitation • 2/Day each: fireball, fly, fog cloud, gust of wind, lightning bolt