Hobgoblin Iron Shadow

Medium humanoid (goblinoid), Lawful Evil

Armor Class

15

Hit Points

32 (5d8+10)

Speed

walk 40 ft.

Skills

Acrobatics +5, Athletics +4, Stealth +5

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

2

Unarmored Defense

While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Spellcasting

The hobgoblin is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared: • Cantrips (at will): minor illusion, prestidigitation, true strike • 1st level (3 slots): charm person, disguise self, expeditious retreat, silent image

Actions

Multiattack

The hobgoblin makes four attacks, each of which can be an unarmed strike or a dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Shadow Jaunt

The hobgoblin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it is leaving and its destination must be in dim light or darkness.

Hobgoblin Iron Shadow

Medium fey (goblinoid), typically lawful neutral

Armor Class

15 (unarmored defense)

Hit Points

32 (5d8 + 10)

Speed

walk 40 ft.

Skills

Acrobatics +5, Athletics +4, Stealth +5

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

2

Proficiency Bonus

+2

Unarmored Defense

While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The hobgoblin makes four attacks, each of which can be an Unarmed Strike or a Dart attack. It can also useShadow Jaunt once, either before or after one of the attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Shadow Jaunt

The hobgoblin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it leaves and its destination must be in dim light or darkness.

Spellcasting

The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12): • At will: minor illusion, prestidigitation • 1/Day each: charm person, disguise self, silent image