Holga Kilgore

Medium humanoid, chaotic good

Armor Class

15 (Unarmored Defense)

Hit Points

120 (16d8 + 48)

Speed

40 ft.

Saves

Str +7, Con +6

Skills

Athletics +7, Intimidation +4, Nature +3, Survival +6

Damage Resistances

lightning (granted by darksteel greataxe)

Languages

Common, Halfling

Challenge

5

Proficiency Bonus

+3

Reckless

At the start of her turn, Holga can gain advantage on melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.

Special Equipment

Holga carries a darksteel greataxe, a magic weapon that grants her resistance to lightning damage while she carries it (included above).

Unarmored Defense

While Holga isn't wearing armor, her AC includes her Constitution modifier.

Actions

Multiattack

Holga makes three Darksteel Greataxe or Improvised Weapon attacks, in any combination.

Darksteel Greataxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Improvised Weapon

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Wrestle (Bonus Action)

Holga shoves a creature within 5 feet of herself. That creature must succeed on a DC 15 Strength saving throw or be moved 5 feet into an unoccupied space of Holga's choice.