20 (plate, shield)
112 (15d8 + 45)
30 ft.
Con +7, Wis +7, Cha +8
Insight +7, Intimidation +8, Perception +7, Religion +4
Common, Celestial, and two others
10
The holy avenger is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16). It has the following spells • 1st level (4 slots): bless, compelled duel, heroism, shield of faith • 2nd level (3 slots): branding smite, find steed, zone of truth • 3rd level (3 slots): blinding smite, crusader's mantle, dispel magic • 4th level (1 slot): staggering smite
The holy avenger and any allies within 10 feet of the holy avenger can't be frightened when they are conscious.
The holy avenger and any allies within 10 feet of the holy avenger add +4 to their saving throws.
The holy avenger is immune to disease and poison.
The holy avenger makes three attacks with its sword or one with its crossbow.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage. A bonus action can be used to cast bright light in a 30-foot radius. Evil humanoids that can see the sword must make a DC 16 Wisdom saving throw or become frightened for 1 minute. This magical sword can also be immediately summoned from anywhere in the multiverse.
Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
The holy avenger has access to a healing pool of 50 hit points. They can use an action to heal an ally or themselves from this pool. This healing power also heals any disease. The pool recharges after a long rest.