Horncaller

Medium humanoid (any race), Lawful Good

Armor Class

13 (hide armor)

Hit Points

39 (6d8+12)

Speed

walk 30 ft.

Skills

Animal handling +4, Nature +2, Perception +4

Languages

Common plus any one language

Challenge

1

Speak with Beasts

The horncaller can communicate with beasts as if they shared a language.

Innate Spellcasting

The horncaller's innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components: • 1/Day each: bless, conjure animals

Actions

Multiattack

The horncaller makes two melee attacks with its staff and uses One with the Worldsoul.

Staff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

One with the Worldsoul

The horncaller chooses one beast it can see within 30 feet of it. If the beast can hear the horncaller, the beast uses its reaction to make one melee attack against a target that the horncaller can see.