Horse Master

Medium humanoid (human, shapechanger), chaotic good

Armor Class

13 in human form, 14 in horse form

Hit Points

39 (6d8 + 12)

Speed

30 ft. (60 ft. in horse form)

Skills

Animal Handling +4, Insight +4, Nature +3, Perception +4

Languages

Common (Can't speak in horse form)

Challenge

4

Born to the Saddle

The horse master has advantage on saving throws made to avoid falling off his mount. If he does fall off his mount and descends no more than 10 feet, he can land on his feet if he's not incapacitated. Finally, mounting or dismounting a creature costs him only 5 feet of movement, rather than half his speed.

Cavalry Skills

The horse master has advantage on attack rolls when he is mounted and avoids any opportunity attacks.

Keen Smell

The horse master has advantage on Wisdom (Perception) checks that rely on smell.

Shapechanger

The horse master can use his action to polymorph into a riding horse or back to his human form. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying is transformed. He reverts to his human form if he dies.

Actions

Multiattack

The horse master makes two attacks.

Unarmed

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Hooves (Horse Form Only)

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Summon Horses (1/Day)

The horse master can summon 1d4 riding horses once a day. The beasts appear within 90 feet of the horse master and obey his commands.