Hothead

Medium humanoid (any race), neutral evil

Armor Class

15

Hit Points

52 (8d8 + 16)

Speed

40 ft.

Skills

Athletics +5, Intimidation +1

Languages

Common (but can barely read it)

Challenge

3

Rage (2/Day)

The hothead can rage for 1 minute twice a day. During this time, they have advantage on Strength checks and Strength saving throws. They also do +2 on their damage rolls. Finally, they also have resistance to bludgeoning, piercing, and slashing damage. However, they make Wisdom checks and saving throws, Intelligence checks and saving throws, and ranged attacks at disadvantage.

Unarmored Defense

The hothead adds its Constitution modifier to its AC.

Actions

Multiattack

The hothead makes two melee attacks.

Improvised Weapon

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.