15
52 (8d8 + 16)
40 ft.
Athletics +5, Intimidation +1
Common (but can barely read it)
3
The hothead can rage for 1 minute twice a day. During this time, they have advantage on Strength checks and Strength saving throws. They also do +2 on their damage rolls. Finally, they also have resistance to bludgeoning, piercing, and slashing damage. However, they make Wisdom checks and saving throws, Intelligence checks and saving throws, and ranged attacks at disadvantage.
The hothead adds its Constitution modifier to its AC.
The hothead makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.