16 (natural armor)
112 (15d10+30)
walk 30 ft.
Dex +6, Con +5, Wis +5
Intimidation +3, Perception +5, Stealth +6
fire
cold
darkvision 60 ft.
understands Elvish and Umbral but can't speak
5
A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.
The hound's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components: • At will: dimension door
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.