Hourglass Widow

Medium undead, Neutral Evil

Armor Class

14

Hit Points

187 (22d8 + 88)

Speed

walk 30 ft., fly 60 ft. (hover)

Saves

str +9, con +10, int +10, wis +9, cha +12

Skills

arcana +10, athletics +9, insight +9, investigation +10, perception +15

Damage Resistances

Cold, Force, Lightning, Necrotic

Damage Immunities

poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses

truesight 120 ft.

Languages

the languages it knew in life

Challenge

20

Proficiency Bonus

+6

Innate Spellcasting

The widow's spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: eldritch blast (four beams), expeditious retreat *, mage armor *, mage hand • 3/Day each: blight, disintegrate, haste, misty step, shield, slow, see invisibility • 1/Day each: eyebite, foresight *, freedom of movement, power word stun, teleport, time stop, wall of force *The widow casts these spells before combat.

Accelerate Through Time (2/Day)

The widow takes one additional action.

Master of Time

The widow can choose to be unaffected by effects that modify time or change its speed. The widow can affect others frozen in a time stop or other stasis-like effects.

Legendary Resistance (3/Day)

If the widow fails a saving throw, it can choose to succeed instead.

Regeneration

The widow regains 25 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of the widow's next turn. The widow's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.

Turn Resistance

The widow has advantage on saving throws against any effect that turns undead.

Actions

Multiattack

The widow uses disintegrating touch and withering gaze.

Disintegrating Touch

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) force damage and the target must succeed on a DC 20 Constitution saving throw or have their speed decreased by 15 feet for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effects are cumulative.

Withering Gaze

A creature within 30 feet that the widow can see suffers 21 (6d6) necrotic damage.

Legendary actions

Eldritch Blast

The widow casts eldritch blast.

Sudden Rush (2 Actions)

The widow teleports to a space it can see within 30 feet and uses disintegrating touch before or after it teleports.

Frozen in Time (3 Actions)

All creatures within 20 ft. of the widow must succeed on a DC 20 Constitution saving throw or be paralyzed until the end of the creature's next turn.