13 (leather armor)
9 (2d8)
walk 30 ft.
Deception +2, Religion +2, Stealth +4
Common
1/8
As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before the end of its next turn.
The initiate can hold its breath for 30 minutes.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.