Howling Hatred Initiate

Medium humanoid (human), Neutral Evil

Armor Class

13 (leather armor)

Hit Points

9 (2d8)

Speed

walk 30 ft.

Skills

Deception +2, Religion +2, Stealth +4

Languages

Common

Challenge

1/8

Guiding Wind (Recharges after a Short or Long Rest)

As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before the end of its next turn.

Hold Breath

The initiate can hold its breath for 30 minutes.

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.