12
112 (15d8+45)
walk 30 ft.
Str +8, Con +6
Athletics +8, Intimidation +4, Perception +5
darkvision 60 ft.
Common, Orc
5
Hrabbaz can reroll a saving throw that he fails. He must use the new roll.
When Hrabbaz is reduced to 0 hit points but not killed outright, he drops to 1 hit point instead.
As long as Hrabbaz has more than half his hit points left he deals an extra 3 (1d6) damage on all hits.
Hrabbaz makes three attacks with his morningstar.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.