16 (half plate armor)
11 (2d8 + 2)
walk 30 ft.
wis +4
medicine +4, history +2, athletics +4, perception +4
poison
darkvision 60 ft.
Common, Dwarvish
0
+2
Hrigg is proficient with simple and martial weapons and light and medium armor.
Hrigg has advantage on saving throws made to avoid or end the poisoned condition on himself.
Hrigg's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following cleric spells prepared: • At will: guidance, sacred flame • 1st level (2 slots): cure wounds
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.