Humanoid Mutate

Medium aberration, any alignment

Armor Class

14

Hit Points

65 (10d8 + 20)

Speed

30 ft., fly 30 ft.

Skills

stealth +6, perception +3

Damage Resistances

psychic

Condition Immunities

charmed, frightened

Senses

darkvision 120 ft.

Languages

Common, telepathy 60 ft.

Challenge

4

Proficiency Bonus

Sunlight Sensitivity

While in sunlight, the mutate has disadvantage on attack rolls.

Actions

Multiattack

The mutate makes two Unarmed Strike or Nightmare Blast attacks.

Unarmed Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 10 (3d6) psychic damage.

Nightmare Blast

Ranged Weapon Attack: +6 to hit, range 60 ft., one creature. Hit: 7 (2d6) psychic damage, and the target must succeed on a DC 12 Wisdom saving throw or have the frightened condition until the start of the mutate's next turn.