Hungry, The

Medium monstrosity, Lawful Evil

Armor Class

17 (natural armor)

Hit Points

225 (30d8+90)

Speed

walk 30 ft.

Damage Resistances

bludgeoning, piercing, slashing while in dim light or darkness

Senses

darkvision 60 ft.

Languages

Common

Challenge

11

Life Hunger

If a creature the Hungry can see regains hit points, the Hungry gains two benefits until the end of its next turn: it has advantage on attack rolls, and its bite deals an extra 22 (4d10) necrotic damage on a hit.

Actions

Multiattack

The Hungry makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 13 (3d8) necrotic damage.

Claws

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16) and is restrained until the grapple ends. While grappling a creature, the Hungry can't attack with its claws.