Huntaur Warlord

Large fey, chaotic evil

Armor Class

14

Hit Points

85 (10d10 + 30)

Speed

50 ft.

Skills

Athletics +8, Intimidation +6, Survival +5

Senses

darkvision 60 ft.

Languages

Common, Sylvan, Elvish

Challenge

5

Brave

The huntaur warlord has advantage on saving throws against being frightened.

Charge

If the huntaur warlord moves at least 30 feet straight toward a target then hits it with a longsword attack on the same turn, the target takes an extra 5 (1d10) damage.

Actions

Multiattack

The huntaur warlord makes three attacks; one with its hooves and two with its sword or bow.

Hooves

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Longsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.