14
85 (10d10 + 30)
50 ft.
Athletics +8, Intimidation +6, Survival +5
darkvision 60 ft.
Common, Sylvan, Elvish
5
The huntaur warlord has advantage on saving throws against being frightened.
If the huntaur warlord moves at least 30 feet straight toward a target then hits it with a longsword attack on the same turn, the target takes an extra 5 (1d10) damage.
The huntaur warlord makes three attacks; one with its hooves and two with its sword or bow.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.