Husk Zombie

Medium undead, Neutral Evil

Armor Class

10

Hit Points

37 (5d8+15)

Speed

walk 35 ft.

Saves

Con +5, Wis +0

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

understands the languages it knew in life but can't speak

Challenge

1

Curse of the Husk

A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack

The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Variant: Husk Zombie Bursters

Some husk zombies become bloated with disease and bile, their frenzied state pushing them to rush other living creatures, explode, and spread their horrid infection. A husk zombie burster has the following additional action option: Burst: The zombie explodes and is destroyed. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. A humanoid creature killed by this damage rises as a husk zombie after 1 minute.