12
39 (6d8+12)
walk 30 ft.
lightning
Common plus any one language
1
Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.
The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The hybrid makes two attacks: one with its shocking touch and one with its tentacles.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.
Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.