Hybrid Shocker

Medium humanoid (Simic hybrid), Neutral Good

Armor Class

12

Hit Points

39 (6d8+12)

Speed

walk 30 ft.

Damage Immunities

lightning

Languages

Common plus any one language

Challenge

1

Electrified Body

Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.

Illumination

The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack

The hybrid makes two attacks: one with its shocking touch and one with its tentacles.

Shocking Touch

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.

Tentacles

Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.