13
22 (4d8+4)
walk 30 ft., climb 30 ft.
Perception +4, Stealth +5
darkvision 60 ft.
Common plus any one language
1/2
The hybrid has advantage on Dexterity (Stealth) checks made to hide.
The hybrid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The hybrid makes two shortsword attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.