Ice Dragon

Huge dragon, chaotic evil

Armor Class

19 (natural armor)

Hit Points

195 (17d12 + 85)

Speed

40 ft., fly 80 ft.

Saves

Dex +7, Con +10, Int +8, Wis +6

Skills

Perception +6, Stealth +7

Damage Immunities

cold

Senses

blindsight 60 ft., darkvision 120 ft.

Languages

Common, Draconic

Challenge

15

Ice Walk

The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon makes two melee attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 5 (1d10) cold damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Tail

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Freezing Breath

The dragon exhales an icy breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 28 (8d6) cold damage on a failure half damage on a success. If the target fails their saving throw, they are also paralyzed for 1 minute. The target can make a DC 17 Constitution saving throw to end the paralysis at the end of each of their turns.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Legendary actions

Legendary Actions (3/Turn)

The ice dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ice dragon regains spent legendary actions at the start of its turn.

Detect

The dragon makes a Wisdom (Perception) check.

Wing Attack (Costs 2 Actions)

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Claw Attack (Costs 3 Actions)

The dragon makes one claw attack.