19 (natural armor)
195 (17d12 + 85)
40 ft., fly 80 ft.
Dex +7, Con +10, Int +8, Wis +6
Perception +6, Stealth +7
cold
blindsight 60 ft., darkvision 120 ft.
Common, Draconic
15
The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
If the dragon fails a saving throw, it can choose to succeed instead.
The dragon makes two melee attacks.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 5 (1d10) cold damage.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
The dragon exhales an icy breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 28 (8d6) cold damage on a failure half damage on a success. If the target fails their saving throw, they are also paralyzed for 1 minute. The target can make a DC 17 Constitution saving throw to end the paralysis at the end of each of their turns.
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
The ice dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ice dragon regains spent legendary actions at the start of its turn.
The dragon makes a Wisdom (Perception) check.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
The dragon makes one claw attack.