15 (natural armor)
22 (3d8+9)
walk 5 ft., climb 5 ft.
Stealth +5
cold
blindsight 30 ft., darkvision 60 ft.
1/2
While the ice piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite.
The ice piercer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Melee Weapon Attack: +3 to hit, one creature directly underneath the ice piercer. 10 (3d6) piercing damage plus 10 (3d6) cold damage. Miss: The ice piercer takes half the normal falling damage for the distance fallen.