17 (natural armor)
90 (12d8 + 36)
30 ft., fly 80 ft.
Intimidation +9, Perception +6
darkvision 60 ft.
Sylvan, Elvish
10
The Ice Prince's innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He can innately cast the following spells, requiring no components • At will: chill touch (5th level), ray of frost (5th level) • 3/Day each: bestow curse, dispel magic, magic missile, misty step • 1/Day each: cone of cold, gust of wind, ice storm, invisibility
The prince has advantage on saving throws against spells and other magical effects.
The Ice Prince can travel through icy and snowy terrain with no penalty for difficult terrain.
The Ice Prince makes two attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 10 (3d6) cold damage.