Ice Prince

Medium fey, chaotic evil

Armor Class

17 (natural armor)

Hit Points

90 (12d8 + 36)

Speed

30 ft., fly 80 ft.

Skills

Intimidation +9, Perception +6

Senses

darkvision 60 ft.

Languages

Sylvan, Elvish

Challenge

10

Innate Spellcasting

The Ice Prince's innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He can innately cast the following spells, requiring no components • At will: chill touch (5th level), ray of frost (5th level) • 3/Day each: bestow curse, dispel magic, magic missile, misty step • 1/Day each: cone of cold, gust of wind, ice storm, invisibility

Magic Resistance

The prince has advantage on saving throws against spells and other magical effects.

Wintery Movement

The Ice Prince can travel through icy and snowy terrain with no penalty for difficult terrain.

Actions

Multiattack

The Ice Prince makes two attacks.

Ice Mace

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 10 (3d6) cold damage.