Ice Princess

Medium fey, neutral evil

Armor Class

17 (natural armor)

Hit Points

104 (16d8 + 32)

Speed

30 ft.

Saves

Wis +8, Cha +8

Skills

Perception +8, Persuasion +8

Damage Vulnerabilities

fire

Damage Immunities

cold

Condition Immunities

charmed

Senses

darkvision 60 ft.

Languages

Sylvan, Elvish

Challenge

11

Innate Spellcasting

The ice princess's innate spellcasting ability is Wisdom (spell save DC 17, +8 to hit with spell attacks). The ice princess can innately cast the following spells, requiring no components. • At will: chill touch, ray of frost • 2/Day: charm person, fog cloud, sleep • 1/Day: bestow curse, detect thoughts, sleet storm

Magic Resistance

The ice princess has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The ice princess makes two attacks with her ice swords.

Ice Swords

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 9 (2d8) cold damage.

Frozen Song (Recharge 5-6)

The ice princess sings a magical melody. Every humanoid within 90 feet of the ice princess must succeed on a DC 17 Wisdom saving throw or be frozen (paralyzed). A paralyzed target can repeat the saving throw at the end of each of its turns. The ice princess must take a bonus action on its subsequent turns to continue singing. She can stop singing at any time. The song ends if the ice princess is incapacitated. A target that successfully saves is immune to this ice princess's song for the next 24 hours.