17 (natural armor)
104 (16d8 + 32)
30 ft.
Wis +8, Cha +8
Perception +8, Persuasion +8
fire
cold
charmed
darkvision 60 ft.
Sylvan, Elvish
11
The ice princess's innate spellcasting ability is Wisdom (spell save DC 17, +8 to hit with spell attacks). The ice princess can innately cast the following spells, requiring no components. • At will: chill touch, ray of frost • 2/Day: charm person, fog cloud, sleep • 1/Day: bestow curse, detect thoughts, sleet storm
The ice princess has advantage on saving throws against spells and other magical effects.
The ice princess makes two attacks with her ice swords.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 9 (2d8) cold damage.
The ice princess sings a magical melody. Every humanoid within 90 feet of the ice princess must succeed on a DC 17 Wisdom saving throw or be frozen (paralyzed). A paralyzed target can repeat the saving throw at the end of each of its turns. The ice princess must take a bonus action on its subsequent turns to continue singing. She can stop singing at any time. The song ends if the ice princess is incapacitated. A target that successfully saves is immune to this ice princess's song for the next 24 hours.