Ice Toad

Medium monstrosity, Neutral

Armor Class

12 (natural armor)

Hit Points

32 (5d8+10)

Speed

walk 30 ft., swim 30 ft.

Skills

Perception +2

Damage Immunities

cold

Senses

darkvision 60 ft.

Languages

Ice Toad

Challenge

1

Amphibious

The toad can breathe air or water.

Cold Aura

Any creature that starts its turn within 5 feet of the toad takes 3 (1d6) cold damage.

Standing Leap

The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) cold damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until this grapple ends, the toad can't bite another target.