Ice Wing

Large fey, chaotic evil

Armor Class

17 (natural armor)

Hit Points

84 (8d10 + 40)

Speed

30 ft., fly 90 ft.

Skills

Perception +5

Senses

darkvision 60 ft.

Languages

Sylvan

Challenge

5

Magic Resistance

The ice wing has advantage on saving throws against spells and other magical effects.

Regeneration

The ice wing regains 10 hit points at the start of its turn if it has at least 1 hit point.

Snow Camouflage

The ice wing has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Multiattack

The ice wing makes three melee attacks, only one of which can be a bite attack.

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 3 (1d6) cold damage.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the ice wing can only grapple one target at a time.

Tail

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.