17 (natural armor)
84 (8d10 + 40)
30 ft., fly 90 ft.
Perception +5
darkvision 60 ft.
Sylvan
5
The ice wing has advantage on saving throws against spells and other magical effects.
The ice wing regains 10 hit points at the start of its turn if it has at least 1 hit point.
The ice wing has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
The ice wing makes three melee attacks, only one of which can be a bite attack.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 3 (1d6) cold damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the ice wing can only grapple one target at a time.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.