15 (natural armor)
157 (15d12 + 60)
0 ft., swim 40 ft.
Perception +5
cold
charmed, prone
darkvision 60 ft., tremorsense 60 ft.
-
8
The ice breaker can hold its breath for 1 hour.
The ice breaker has advantage on Wisdom (Perception) checks that rely on hearing.
The ice breaker does double damage to objects and structures.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the ice breaker can't bite another target.
The ice breaker makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the ice breaker, and it takes 9 (2d8) acid damage at the start of each of the ice breaker's turns. The ice breaker can have only one target swallowed at a time. If the ice breaker takes 20 damage or more on a single turn from the swallowed creature, the ice breaker must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the ice breaker. If the ice breaker dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.