Icewind Kobold

Small humanoid (kobold), Any alignment

Armor Class

14 (hide armor)

Hit Points

9 (2d6+2)

Speed

walk 30 ft., climb 20 ft.

Saves

Dex +4, Con +3

Skills

Perception +1, Stealth +4, Survival +1

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

1/8

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Javelin

Melee or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1 (1d6 - 2) piercing damage.