Icewind Kobold Zombie

Small undead, Neutral Evil

Armor Class

9 (scraps of hide armor)

Hit Points

19 (3d6+9)

Speed

walk 20 ft.

Saves

Wis +0

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

understands Common and Draconic but can't speak

Challenge

1/8

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unusual Nature

The zombie doesn't require air, food, drink, or sleep.

Actions

Javelin

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.