Illuminai

Medium humanoid (human), lawful good

Armor Class

18 (plate)

Hit Points

65 (10d8 + 20)

Speed

30 ft.

Saves

Con +5, Wis +4

Skills

Athletics, +4, Insight +4, Perception +4, Survival +4

Senses

darkvision 60 ft.

Languages

Common, Celestial, Undercommon

Challenge

6

Brave

The illuminai has advantage on saving throws against being frightened.

Innate Spellcasting

The illuminai's innate spellcasting ability is Charisma (spell save DC 15). The illuminai can innately cast the following spells, requiring no components • At will: detect evil and good • 2/Day each: cure wounds, dispel evil and good, light, pass without trace

Actions

Multiattack

The illuminai makes two attacks.

Sword of Light

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage and 13 (3d8) radiant damage. Once a day can also be used to cast misty step.

Bow of Light

Ranged Weapon Attack: +6 to hit, range 150/400 ft., one target. Hit: 6 (1d8 + 2) piercing damage and 9 (2d8) radiant damage.