12 (15 with mage armor)
44 (8d8 + 8)
walk 30 ft.
Int +5, Wis +2
Arcana +5, History +5
any four languages
3
+2
The illusionist makes two Arcane Burst attacks.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) psychic damage.
The illusionist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13): • At will: dancing lights, mage hand, minor illusion • 2/Day each: disguise self, invisibility, mage armor, major image, phantasmal force, phantom steed
The illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect lasts for 1 minute, and it ends early if the illusionist takes damage, if it is incapacitated, or if its speed becomes 0.