Illusionist Wizard

Medium humanoid, any alignment

Armor Class

12 (15 with mage armor)

Hit Points

44 (8d8 + 8)

Speed

walk 30 ft.

Saves

Int +5, Wis +2

Skills

Arcana +5, History +5

Languages

any four languages

Challenge

3

Proficiency Bonus

+2

Actions

Multiattack

The illusionist makes two Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) psychic damage.

Spellcasting

The illusionist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13): • At will: dancing lights, mage hand, minor illusion • 2/Day each: disguise self, invisibility, mage armor, major image, phantasmal force, phantom steed

Displacement (Recharge 5–6) (Bonus Action)

The illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect lasts for 1 minute, and it ends early if the illusionist takes damage, if it is incapacitated, or if its speed becomes 0.