15 (unarmored defense)
65 (10d8 + 20)
walk 30 ft.
Acrobatics +6, Perception +5, Stealth +6
Common
5
+3
While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The monk makes two attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage, and if the target is a creature, it must succeed on a DC 14 Dexterity saving throw or be knocked prone.
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.