16 (studded leather)
78 (12d8 + 24)
walk 30 ft.
Dex +7, Int +5
Acrobatics +7, Deception +5, Perception +3, Stealth +10
necrotic, poison
darkvision 60 ft.
Common, Thieves' cant, Undercommon
8
If Imoen is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Imoen instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Imoen deals an extra 13 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of Imoen that isn't incapacitated and Imoen doesn't have disadvantage on the attack roll.
The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in sunlight, Imoen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Imoen makes two shortsword attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.