Infected Townsperson

Medium humanoid (any race), chaotic good evil

Armor Class

13 (hide armor)

Hit Points

67 (9d8 + 27)

Speed

30 ft.

Languages

any one language (usually Common)

Challenge

2

Proficiency Bonus

+2

Reckless

At the start of its turn, the townsperson can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Psychic Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) psychic damage.