13 (hide armor)
67 (9d8 + 27)
30 ft.
any one language (usually Common)
2
+2
At the start of its turn, the townsperson can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) psychic damage.