Infestation Swarm

Medium swarm of Tiny monstrosities, unaligned

Armor Class

14

Hit Points

44 (8d8+8)

Speed

0 ft., fly 30 ft.

Damage Resistances

bludgeoning, piercing, slashing

Condition Immunities

charmed, frightened, paralyzed, petrified, prone, restrained, stunned

Languages

-

Challenge

4

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a tiny insect. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites

Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half of its hit points or fewer.

Infest (Recharge 6)

One creature in the swarm's space must succeed on a DC 14 Constitution saving throw or become infested by the swarm; the swarm then disappears inside the host, and the target is incapacitated and loses control of its body. The swarm now controls the body but doesn't deprive the target of awareness. The swarm can't be targeted by any attack, speil, or other effect, and it retains its Intelligence, Wisdom, and Charisma. It otherwise uses the infested target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The infestation lasts until the body drops to 0 hit points, the swarm ends it as a bonus action, or the swarm is forced out by an effect that removes disease like the lesser restoration spell. When the infestation ends, the swarm reappears in an unoccupied space within 5 feet of the body. The target is immune to this swarm 's Infest for 24 hours after succeeding on the saving throw or after the infestation ends.