12
75 (10d8 + 30)
30 ft.
wis +3, cha +5
arcana +2
Common plus any one language
4
+2
The initiate has advantage on saving throws against spells and other magical effects.
The initiate makes two Comet Strike attacks.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) force damage.
The initiate casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13): • At will: Mage Hand, Thaumaturgy • 1/Day each: Dimension Door, Divination, Enthrall