13
18 (4d4 + 8)
walk 10 ft., fly 30 ft. (hover)
Stealth +5
psychic
blinded, charmed, deafened, exhaustion, prone
blindsight 60 ft.
understands the languages of its creator but can't speak
1/4
+2
The inkling can move through a space as narrow as 1 inch wide without squeezing.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.
The inkling sprays viscous ink at one creature within 15 feet of itself. The target must succeed on a DC 12 Constitution saving throw or be blinded until the end of the inkling's next turn.
While in dim light or darkness, the inkling takes the Hide action.