Inkling Mascot

Tiny ooze, typically neutral

Armor Class

13

Hit Points

18 (4d4 + 8)

Speed

walk 10 ft., fly 30 ft. (hover)

Skills

Stealth +5

Damage Immunities

psychic

Condition Immunities

blinded, charmed, deafened, exhaustion, prone

Senses

blindsight 60 ft.

Languages

understands the languages of its creator but can't speak

Challenge

1/4

Proficiency Bonus

+2

Amorphous

The inkling can move through a space as narrow as 1 inch wide without squeezing.

Actions

Blot

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.

Ink Spray (1/Day)

The inkling sprays viscous ink at one creature within 15 feet of itself. The target must succeed on a DC 12 Constitution saving throw or be blinded until the end of the inkling's next turn.

Shadow Stealth (Bonus Action)

While in dim light or darkness, the inkling takes the Hide action.