16 (breastplate)
91 (14d8 + 28)
walk 30 ft.
Int +5, Wis +7, Cha +6
Acrobatics +5, Athletics +4, Insight +7, Perception +7
charmed, frightened
truesight 30 ft.
any two languages, telepathy 120 ft.
8
At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.
The inquisitor casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 15): • At will: detect magic, detect thoughts, dispel magic, sending • 1/Day each: dimension door, fly, greater invisibility
The inquisitor attacks twice with its Silver Longsword. After it hits or misses with an attack, the inquisitor can teleport up to 30 feet to an unoccupied space it can see.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.
The inquisitor teleports up to 60 feet to an unoccupied space it can see.