Inquisitor Of The Tome

Medium humanoid,

Armor Class

11 (14 with mage armor)

Hit Points

77 (14d8 + 14)

Speed

walk 30 ft.

Saves

Int +7, Wis +6, Cha +5

Skills

Arcana +10, History +7, Nature +7, Religion +10

Condition Immunities

charmed, frightened

Senses

truesight 30 ft.

Languages

any four languages, telepathy 120 ft.

Challenge

8

Innate Spellcasting (Psionics)

The inquisitor casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell saveDC 15): • At will: detect magic, dispel magic, levitate, mage armor, mage hand, sending • 1/Day each: Otiluke's resilient sphere, telekinesis

Actions

Multiattack

The inquisitor attacks twice.

Force Bolt

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) force damage, and if the target is a Large or smaller creature, the inquisitor can push it up to 10 feet away.

Silver Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.

Implode (Recharge 4-6)

Each creature in a 20-foot-radius sphere centered on a point the inquisitor can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or take 31 (6d8 + 4) force damage and be knocked prone and moved to the unoccupied space closest to the sphere's center. Large and smaller objects that aren't being worn or carried in the sphere automatically take the damage and are similarly moved.