Insight Acuere

Medium humanoid (wizard), Lawful Good

Armor Class

12

Hit Points

82 (15d8 + 15)

Speed

walk 30 ft.

Saves

Int +7, Wis +6

Skills

Arcana +7, History +7, Insight +6, Perception +6

Damage Resistances

fire

Senses

darkvision 60 ft.

Languages

Aquan, Common, Infernal, Orc

Challenge

5

Proficiency Bonus

+3

Actions

Multiattack

Insight makes two Arcane Shock or Dagger of the Poisoned Mind attacks.

Arcane Shock

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.

Dagger of the Poisoned Mind

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Spellcasting

Insight Acuere casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15): • At will: alter self, light, mage hand • 1/Day each: comprehend languages, mage armor, zone of truth