12 (15 with mage armor)
40 (9d8)
walk 30 ft.
Int +5, Wis +2
Deception +7, Insight +2, Persuasion +7
psychic
charmed, frightened
Common, Quori
2
The Inspired has advantage on Wisdom saving throws.
The Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components: • At will: mage hand, vicious mockery (see "Actions" below) • 1/Day each: charm person, dissonant whispers, hex, hold person, mage armor
The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) force damage.
The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
The Inspired are vessels for quori spirits, allowing the quori to manifest a portion of their power while the vessel is possessed. An Inspired can gain benefits depending on the type of quori possessing it. The quori also gains access to the Inspired's knowledge and features. Hashalaq: Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components. Kalaraq: All Around Vision: The Inspired can't be surprised. Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no material components. Tsucora: Fear (1/Day). The Inspired can cast the fear spell (spell save DC 13), requiring no material components.