Inspired

Medium humanoid (human), Lawful Evil

Armor Class

12 (15 with mage armor)

Hit Points

40 (9d8)

Speed

walk 30 ft.

Saves

Int +5, Wis +2

Skills

Deception +7, Insight +2, Persuasion +7

Damage Resistances

psychic

Condition Immunities

charmed, frightened

Languages

Common, Quori

Challenge

2

Dual Mind

The Inspired has advantage on Wisdom saving throws.

Innate Spellcasting (Psionics)

The Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components: • At will: mage hand, vicious mockery (see "Actions" below) • 1/Day each: charm person, dissonant whispers, hex, hold person, mage armor

Actions

Multiattack

The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.

Crysteel Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) force damage.

Vicious Mockery (Cantrip)

The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Variant: Quori Vessel

The Inspired are vessels for quori spirits, allowing the quori to manifest a portion of their power while the vessel is possessed. An Inspired can gain benefits depending on the type of quori possessing it. The quori also gains access to the Inspired's knowledge and features. Hashalaq: Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components. Kalaraq: All Around Vision: The Inspired can't be surprised. Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no material components. Tsucora: Fear (1/Day). The Inspired can cast the fear spell (spell save DC 13), requiring no material components.