Iriad

Medium humanoid (elf), chaotic good

Armor Class

14 (leather armor)

Hit Points

11 (2d8 + 2)

Speed

walk 35 ft.

Saves

dex +4

Skills

nature +2, survival +3, stealth +5, investigation +2, athletics +2, acrobatics +5, perception +5

Senses

darkvision 60 ft.

Languages

Common, Elvish

Challenge

0

Proficiency Bonus

+1

Bonus Proficiencies

Iriad is proficient with simple weapons, light armor, cartographer's tools, and woodcarver's tools.

Fey Ancestry

Iriad has advantage on saving throws made to avoid or end the charmed condition on herself, and magic can't put her to sleep.

Actions

Poison Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.

Helpful (Bonus Action)

Iriad takes the Help action.