14 (leather armor)
11 (2d8 + 2)
walk 35 ft.
dex +4
nature +2, survival +3, stealth +5, investigation +2, athletics +2, acrobatics +5, perception +5
darkvision 60 ft.
Common, Elvish
0
+1
Iriad is proficient with simple weapons, light armor, cartographer's tools, and woodcarver's tools.
Iriad has advantage on saving throws made to avoid or end the charmed condition on herself, and magic can't put her to sleep.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
Iriad takes the Help action.