10
4 (1d8)
walk 30 ft.
darkvision 60 ft.
any one language (usually Common), Elvish
0
Irisoth has advantage on saving throws against being charmed, and magic can't put Irisoth to sleep.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.