Irisoth

Medium humanoid (half-elf), Any alignment

Armor Class

10

Hit Points

4 (1d8)

Speed

walk 30 ft.

Senses

darkvision 60 ft.

Languages

any one language (usually Common), Elvish

Challenge

0

Fey Ancestry

Irisoth has advantage on saving throws against being charmed, and magic can't put Irisoth to sleep.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.