Iron Cobra

Medium construct, Unaligned

Armor Class

13

Hit Points

45 (7d8+14)

Speed

walk 30 ft.

Skills

Stealth +7

Damage Immunities

poison; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Languages

understands one language of its creator but can't speak

Challenge

4

Magic Resistance

The iron cobra has advantage on saving throws against spells and other magical effects.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random poison effect: