Iron Consul

Medium humanoid (human), Lawful Evil

Armor Class

16 (chain mail)

Hit Points

45 (6d8+18)

Speed

walk 30 ft.

Saves

Wis +4

Skills

Intimidation +5, Perception +4

Condition Immunities

frightened

Languages

Common

Challenge

2

Tactical Discipline

The iron consul has advantage on all ability checks and saving throws made during combat.

Actions

Multiattack

The iron consul makes one attack with its spear and can use its Voice of Command ability.

Spear

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.

Voice of Command

The iron consul selects up to two allies within 90 feet of it that can hear its commands. Each ally can immediately use its reaction to make one melee attack.