16 (chain mail)
45 (6d8+18)
walk 30 ft.
Wis +4
Intimidation +5, Perception +4
frightened
Common
2
The iron consul has advantage on all ability checks and saving throws made during combat.
The iron consul makes one attack with its spear and can use its Voice of Command ability.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.
The iron consul selects up to two allies within 90 feet of it that can hear its commands. Each ally can immediately use its reaction to make one melee attack.