17 (natural armor)
30 (4d8+12)
walk 40 ft.
Perception +4, Stealth +4
poison
exhaustion, poisoned
darkvision 60 ft.
understands the languages of its creator but can't speak
1
The defender has advantage on Wisdom (Perception) checks.
While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage and be grappled (escape DC 13). The defender can have only one creature grappled in this way at a time.