Iron Defender

Medium construct, Neutral

Armor Class

17 (natural armor)

Hit Points

30 (4d8+12)

Speed

walk 40 ft.

Skills

Perception +4, Stealth +4

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

understands the languages of its creator but can't speak

Challenge

1

Keen Senses

The defender has advantage on Wisdom (Perception) checks.

Telepathic Bond

While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage and be grappled (escape DC 13). The defender can have only one creature grappled in this way at a time.