14
67 (15d6+15)
walk 0 ft., fly 30 ft.
Arcana +6, History +6
lightning
darkvision 60 ft.
Common, Dwarvish, Elvish, Infernal, Sylvan
2
Iron's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verball components: • At will: detect magic, mending, ray of frost, true strike • 5/Day each: grease, magic missile, shield • 4/Day each: acid arrow, blur, heat metal
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 4) piercing damage.